Frivolous WI: Video games in a victorious Nazi Germany

Gunpowder & the Gun
At one point a highly controversial game, Gunpowder & the Gun (often plain called Gunpowder) is a post-apocalyptic RPG set in RK Moskowien, in the aftermath of a nuclear war between Nazi Germany and the United States, a year or two after specifically. It's a fairly bungled analogue for OTL's Fallout, in essence. The protagonist is customizable: anything from your hair and eyes, to your race and gender, to nose and facial structure--and so on. These options give buffs or debuffs, with ridiculous examples such as..
- picking a Slavic character means you take longer to sort or loot items, an intended jab at their supposed laziness
- giving your character blue eyes is only possible if you pick Aryan, granting a buff to your visibility and eyesight, as well as charisma--weirdly enough, the game gives you the option to eventually get surgery for blue eyes with said buffs were you to pick another race
- playing as a female character makes your character physically weaker and easily exhausted

..among other things. Outside of the robust character customization, the worldbuilding and environmental storytelling is often what grabs players--despite being an RPG, the game's NPC's and companions are immeasurably shallow and uninteresting, likely explained by how Aryan wastelanders and survivors tend to be flawless pinnacles of human-being, and other races/ethnicities predictably depicted as spiteful, thieving, uncaring, or plain murder-barbarians. The game's plot has the protagonist arrive by ship to Rostov-on-Don after a perilous voyage in the Black Sea, where the protagonist is sent on a mission to re-establish remnant German control over Southern Russia (consisting of the Don and Kuban areas, the northern Caucasus, and parts of Ukraine). While there are several factions in the game, none are exactly joinable. Outside of the Nazi remnants, other factions include..
- bands of loose German deserters and raiders who've turned to banditry and pillaging, with the option to "bring them back into the fold"
- Slavic raiders that, outside of ethnicity, resemble the Mongols and Golden Horde in organization and apparel
- American agents, who are often depicted working alongside Jews with cartoonishly evil behavior
- ..and various loose settlements and cities.

Outside of the German remnants an American agents, the protagonist is the only character capable of using firearms, with the Slavic raiders resorting to bows or spears, and even the German deserters having merely clubs, pikes, and sword, explained by the Slavs regressing, and the deserters being sluggish and wasteful with ammo. Despite being numerically inferior, the American agents and their Jewish sidekicks are the main antagonists of the game, with their mission being to sabotage and detonate an unused German ICBM within its silo before it could be used. The climax of the game is at this silo, where the protagonist has the option to:
- prevent its sabotage, but don't fire the ICBM (ending #1; technically neutral but heavily implied as bad)
- fire the ICBM at the US (ending #2; a good ending, showing an end-slide where Bakersfield, an impromptu capital of the US govt's remnants, is obliterated)
- fire the ICBM at Stalingrad, the home and capital of the Slavic raiders (ending #3; another good ending, with an end-slide akin to #2's)
- detonate the ICBM (ending #4; a bad ending, killing everyone at the silo including yourselves, with an end-slide showing Rostov-on-Don being overran by Slavic hordes)
- fire the ICBM.. at Neu Berlin, the new administrative center of Nazi Germany's remnants (ending #5; a bad ending, with an end-slide showing Jewish-Soviet-Golden Horde state lording over most of Europe)

The game sparked controversy for several reasons, and acquiescing to censorship guidelines took around a year despite the product being finished. One of the largest controversies was the game giving the player to play as a Jew, which would give insurmountable debuffs, but ultimately still playable. It was received poorly by critics for this very reason, believing it to be insulting and showcasing Aryans as weak when up against a Jewish protagonist. It was removed, although enough content remained within game files that modders would restore this feature. This sparked even further controversy, leading to a series of arrests by the modders, and these mods taken down by any platform that hosted it. Other controversy came from the fact the game permitted the player to nuke Germany and Germans, and aside with the enemy, although it was eventually permitted after the developers plead that they were "distinctly and clearly negative."
(please do note that when i say "good ending" that i don't literally think it's good, rather that's what the developers believe)
Minor criticism: Playing female characters would produce huge buffs in certain circumstances (such as in interactions) and would be a mixed bag overall. Broadly though, this is quite well-worldbuilt.
 
Minor criticism: Playing female characters would produce huge buffs in certain circumstances (such as in interactions) and would be a mixed bag overall. Broadly though, this is quite well-worldbuilt.
Thank you! To be frank, I didn't really think of adding that much depth where there'd be buffs alongside debuffs, and figured that the devs wouldn't really see any redeeming qualities and traits to even fathom giving them some advantage. Unintentionally ended up superimposing that onto how they'd view female player characters, although I figure that Nazis in this setting would still be misogynistic enough where they'd be adamant they're just plain physically inferior--the most I can see the developers lending them is something akin to, like you suggested, interactions and charisma? 🤔
 
Thank you! To be frank, I didn't really think of adding that much depth where there'd be buffs alongside debuffs, and figured that the devs wouldn't really see any redeeming qualities and traits to even fathom giving them some advantage. Unintentionally ended up superimposing that onto how they'd view female player characters, although I figure that Nazis in this setting would still be misogynistic enough where they'd be adamant they're just plain physically inferior--the most I can see the developers lending them is something akin to, like you suggested, interactions and charisma? 🤔
I guess that any buffs (and debuffs) would exist in a highly gendered way. Perhaps males get a slight debuff in healing actions and in actions related to children, while females get higher pain endurance alongside physical debuffs and big buffs in the aforementioned categories. Males would get big buffs in certain things such as usage of some weapons, though female characters would have means to realistically neuter these advantages (given enough time and effort). All this would make gender of characters quite relevant in gameplay, perhaps making players speak of generalized "male playthroughs" and "female playthroughs".
 
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Have a new batch!

Dharmameister: Dalai Lama
A city-builder game, set in the Himalayas, between the rise of the Yarlung Dynasty in Tibet and the fall of the Karnata Dynasty in Nepal. The player is tasked with building a functional and prosperous city that also has high levels of spiritual purity. The game tasks the player with building most of the city vertially, rather than horizontally, with monasteries and shrines being encouraged to be built higher up, but not so high up to be too impractical to be reached.
The tone is not entirely realistic: it is possible to build to build wonders suchs as the Potala Palace while being harassed by yetis, and having poor karma might lead to lose citizens to "karmic justice" consisting in being turned into vermin. To avoid the latter, the player is encouraged to build a food and goods distribution system that segregates between monks and common citizenry... and part of this segregation involves feeding mostly vegetables to monks. This has attracted some criticism, as vegetarianism, though documented as a practice, is considered unbecoming of "the birthplace of Aryanism", with others gawkfaking at such claims.

Theodorunenlied
Set in a fantasy world where a people is being threatened by a magical plauge turning the affected in depraved monsters, the game is a turn-based RPG where you play a protagonist called Theodorunen, a man who looks like a Visigoth Warrior and armed with a distinctive double-pronged spear and a round shield trying to find Arminius, the Sage of the Trees very far up north... only to discover that he as well has been infected and is now spending most of his time drinking distilled grains and building nonsensical wooden constructions. Theodoro and his party end up killing Arminius, eating his only uncorrupted part, the right hand, and with this discovering their power to heal all sickness and straighten up even the most dispersed degenerate.
Criticised by the poor story and in general by the rarely-seen genre, the game is relatively obscure within Germany, but more popular elsewhere.

Neu-Mailan 2060- Culpa Innata
Text-based point-and-click game set in a world where the German economic power and cultural relevance has been eclipsed by Italian craftiness/shiftiness, and where most of Germany is controlled by the Italian corporations, using some still but intricate pictures to set the scene. There are two endings, one bad if using Italian cybertech more than the strictly required five times, and one good for avoiding to do so: in the former, the protagonist succumbs to opportunism and is seen willingly becoming an informant against the nascent German resistance, in the latter he becomes their greatest fighter instead. Its being more of a choose your advneture novel than a full-on videogame, and the extreme lenghts used to present the setting as dystopia, has lead this game to avoid much of the ire it otherwise owuld have garnered.
 
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